AI Insights · Timothy · April 2022
Top 5 Military Games in Mexico, Q1 2022
In Q1 2022, the top 5 military games in Mexico showed varied performance in downloads, revenue, and active users. Insights from Sensor Tower reveal significant trends for these popular titles.
In Q1 2022, the top 5 military games on a unified platform in Mexico displayed diverse performance metrics. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue peak at approximately $208K in mid-January before experiencing a general decline, closing the quarter at around $197K. Weekly downloads started strong at 137.8K in mid-January but gradually decreased to 96.4K by the end of March. The game maintained a high number of active users, peaking at 1.1M in mid-January, though this number tapered off to about 869K by the end of the quarter.
Top War: Battle Game from River Game HK Limited saw a fluctuating weekly revenue, starting at $14.5K and ending at $15.3K. Weekly downloads showed significant growth, peaking at 25K in late February before dropping to 6.2K by the end of March. Active users also saw a rise, reaching 86K in late February, but fell to 50.2K by the end of the quarter.
Supremacy 1914 by Bytro Labs GmbH had a notable spike in weekly downloads in early January, reaching 86K, then steadily declined to 11K by the end of March. Revenue peaked at approximately $8.3K in late January and saw a downward trend, ending March at around $3.9K. Active users peaked at 75.4K in late January but dropped to 26.3K by the end of the quarter.
Contra Returns from Level Infinite displayed a modest revenue trend, starting at $6.8K and ending at $5K. Weekly downloads saw a significant drop from 2.7K in early January to just 298 by the end of March. Active users also decreased, from 21.3K in early January to 9.4K by the end of March.
METAL SLUG ATTACK by SNK CORPORATION experienced a peak in weekly downloads at 24.9K in mid-March, maintaining a relatively strong performance throughout the quarter. Revenue reached its highest at approximately $4.5K in late February but ended the quarter at around $1.6K. Active users peaked at 22.6K in mid-March and slightly declined to 21.5K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.